DC Field | Value | Language |
dc.contributor.author | GRACE, KAZJON | - |
dc.contributor.author | LOU, MAHER | - |
dc.contributor.author | MOHSENI, MARYAM | - |
dc.contributor.author | PEREZ Y PEREZ, RAFAEL | - |
dc.coverage.spatial | <dc:creator id="info:eu-repo/dai/mx/cvu/22055">RAFAEL PEREZ Y PEREZ</dc:creator> | - |
dc.coverage.temporal | <dc:subject>info:eu-repo/classification/cti/7</dc:subject> | - |
dc.date.accessioned | 2020-06-11T19:43:54Z | - |
dc.date.available | 2020-06-11T19:43:54Z | - |
dc.date.issued | 2017 | - |
dc.identifier.citation | ICCC- 17 . Proceedings of the Eight International Conference on Computational Creativity, Atlanta | en_US |
dc.identifier.uri | http://ilitia.cua.uam.mx:8080/jspui/handle/123456789/443 | - |
dc.description.abstract | A concept, design or other artefact is p-creative when
it is simultaneously novel and valuable for a specific
individual. This is defined by contrast to h-creative
artefacts, which are novel and valuable for a society
as a whole. When we talk about p-creativity in computational systems we usually mean that something is
creative to the system itself: the system has its own
experiences and goals, and with them judges novelty
and value. We propose an alternative approach aimed
at simulating what a specific human user will find
p-creative in order to stimulate that user towards pcreative behaviour. We define a framework for simulating curiosity, explore several domains in which it could
be applied, and describe some preliminary results from
a system designed to suggest papers for students to read
that they would find surprising. We end the paper with
a discussion of how this model can be extended to generate framing narratives that combine content from different artefacts that encourages p-creative behaviour. | en_US |
dc.description.sponsorship | ICCC- 17 . Proceedings of the Eight International Conference on Computational Creativity | en_US |
dc.language.iso | Inglés | en_US |
dc.publisher | ICCC | en_US |
dc.relation | 978-0-692-89564-1 | - |
dc.rights | https://computationalcreativity.net/iccc2017/ICCC_17_accepted_submissions/ICCC-17_paper_67.pdf | - |
dc.subject | Computacion creadora | en_US |
dc.subject | Aptitud creadora en tecnología | en_US |
dc.title | Encouraging p-creative behaviour with computational curiosity | en_US |
dc.type | Capítulo de libro | en_US |
Aparece en las colecciones: | Libros
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